Pokémon that play differently
Two trainers with the same Pokémon shouldn't fight the same way. Personality and abilities are meant to change how each one plays.
Friends alpha · Windows
A Pokémon MMO I'm building on my own. You catch, train and battle in one shared world, live, with whoever else is online.
Version 80a0f40a64 · SHA-256 2209e314eda8b7fbc3d8c071a05eeed6436b7dda3ecd70a6703826d4e4c6be81 · All downloads
Free to play. Windows 10 or 11, 64-bit. You need an invite code from me to make an account.
Key art coming
I've been working on this for years, and this year I rebuilt it from zero with a new server and a new client. It's early and things break. That's what the alpha is for.
Two trainers with the same Pokémon shouldn't fight the same way. Personality and abilities are meant to change how each one plays.
Fights happen where you're standing, in real time. Where you stand matters.
I'd rather you stumble on something odd in a cave than memorize a spawn table.
Nothing that makes you stronger will ever be for sale. If I sell anything one day, it'll be cosmetic.
Ask me. Each code works once, so it's yours.
Windows warns you because the installer isn't signed yet. Click More info, then Run anyway.
On the title screen, pick Create an account and enter your code. The server is already filled in.
Log in, make your trainer and head out. Tell me what breaks.
Right now, 25 September 2026: invite codes aren't in the game yet, and the server only accepts players on my home network while I finish encrypting the connection. I'll change this line when that changes.
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I write these by hand when there's something real to show. Nothing on this site is generated.